Over the weekend, at least 10 million players downloaded Nintendo’s first true mobile game, “Super Mario Run.” It quickly shot to the top of the most-downloaded lists for the United States and Japan and was the top-grossing app in the U.S. But that still didn’t stop many players from lodging their complaints about the game, in a sign that Nintendo may not understand our expectations for mobile games.
“Super Mario Run” is free to download but costs you a Hamilton (or $10) to play in full. As I noted in my review of the game, I think the app gives you plenty to justify that price tag, but it’s still very high for a mobile title. Others seemed to agree. While some bad reviews complain about the game’s design — particularly that Mario runs on his own and that the app requires a constant Internet connection — the overwhelming majority of gripes center on the price tag.